f62373dcbc
Adding Spectre/System/Stopwatch
2020-12-18 18:27:07 +01:00
6de6028ba4
Adding Spectre/Math/Time
2020-12-16 16:33:32 +01:00
c731cda1a2
Spectre/Graphics/PixelFormat: Rework
...
source/Graphics/Image/IcoFormat.cpp: use new PixelFormat.
source/Graphics/Image.cpp: update to confirm with new PixelFormat
Spectre/Graphics/PixelFormat: add PF_getNumChannels()
Spectre/Graphics/PixelFormat: Rework the enum with proper naming convention and documentation.
2020-11-03 14:23:38 +01:00
37d495fca3
Adding source/Graphics/Image/IcoFormat
2020-10-23 11:11:41 +02:00
6f9b33be8f
Adding Spectre/System/ByteOrder
2020-10-21 13:02:03 +02:00
ec8eb971a5
engine.build.lua: define "SPECTRE_DEBUG" when building in debug mode.
2020-10-13 18:07:29 +02:00
c7c1ff68fd
Platform/Win32: remove Win32MsgBuffer
2020-02-01 16:43:10 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
2020-02-01 15:50:10 +01:00
cd32d0b7c2
Adding System/EventListener
2020-02-01 15:50:01 +01:00
10198484e7
System/SystemEvent: Merge with Input/InputEvent into just Event.
2020-02-01 15:49:59 +01:00
fb58490bfe
System/MessageQueue: Use PlatformEventQueue
2020-02-01 15:49:46 +01:00
1a218532c0
source/System/File.cpp: move path stuff to Path.cpp
2020-01-10 00:45:11 +01:00
66f3bb30d9
bam: Move library build to engine.build.lua file.
2020-01-07 07:11:02 +01:00