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Author SHA1 Message Date
0c6105e418 WIP 2020-10-21 12:59:55 +02:00
58513d70c0 Adding Spectre/System/ByteOrder 2020-10-21 11:17:08 +02:00
396f47cc22 Platform/Unix/X11Display: Implement showCursor() 2020-10-17 15:07:20 +02:00
10e1a9071e Platform/Unix/X11SharedDisplay: pass a pointer to the display to XReleaseDisplay() just to be sure client code has a valid pointer 2020-10-17 14:18:51 +02:00
782f116d7c examples/build.lua: Unix systems needs to link with xrandr. 2020-10-17 14:10:33 +02:00
cb5da64d10 Platform/Unix/UnixMisc.cpp: implement display mode lookups using xrandr extension. 2020-10-17 14:10:11 +02:00
b8ff8a1e46 Platform/Unix/X11EventQueue.cpp: pass ButtonPress/ButtonRelease/MotionNotify events to X11Mouse 2020-10-16 19:39:27 +02:00
dd8a4a0583 Platform/Unix/X11Mouse: adding a basic implementation to get things going. 2020-10-16 19:39:27 +02:00
6426679845 Platform/Unix/X11Keyboard: implement isKeyDown() 2020-10-16 19:39:27 +02:00
cdea7e238c Platform/Unix/X11EventQueue: Fix bug where messeges where not flushed to the event queue.
XEventsQueued(disp, QueuedAlready) only returns the number of events currently in the queue and
does not flush new events. So this must happen elsewhere and if it does not we
will never see any events. i noticed this bug when removing the call to glXSwapBuffers().

Fix this by using XPending() instead as this flushes new events
if the queue is empty before returning the length.

see https://tronche.com/gui/x/xlib/event-handling/XEventsQueued.html
and https://tronche.com/gui/x/xlib/event-handling/XPending.html
2020-10-16 19:39:27 +02:00
573d546961 Platform/Unix/X11EventQueue: send KeyPress and KeyRelease events to X11Keyboard::handleMessage() 2020-10-16 19:39:27 +02:00
eb0889470e Platform/Unix/X11Keyboard: Implement handleMessage() 2020-10-16 19:39:27 +02:00
12c0a962fc Platform/Unix/X11Display.h: Some documentation. 2020-10-16 19:39:27 +02:00
c020b5dcf6 Platform/Unix/X11EventQueue.cpp: Only process one event per call to poll(). Confirming to Platform API. 2020-10-16 19:39:27 +02:00
b21c62d98c Platform/Unix/X11EventQueue: get and release display handle in constructor/destructor instead of every call to poll()
Should be fine as the display should never change during runtime.
2020-10-16 19:39:27 +02:00
053511453f Platform/Unix/X11EventQueue: redirect unkown events to X11WindowEventHandler. 2020-10-16 19:39:27 +02:00
6dffb1619a source/Platform/Unix/X11Display.cpp: register with X11WindowEventHandler 2020-10-16 19:39:27 +02:00
2788424516 Adding Platform/Unix/X11WindowEventHandler 2020-10-16 19:39:27 +02:00
2ab5c7fc41 Platform/Unix/X11Display: Adding processEvent() to handle resize. 2020-10-16 19:39:27 +02:00
31970826a4 source/Platform/Unix/X11Display.cpp: Replace ResizeRedirectMask with StructureNotifyMask
ResizeRedirectMask is broken (will not update the window size). We use StrucutreNotifyMask instead and capture the window size from CaptureNotify event instead.
2020-10-16 19:39:27 +02:00
478cdaa8a1 source/Platform/Unix/X11Display.cpp: in create() call setSize() 2020-10-16 19:39:27 +02:00
b58a5fe9dd source/Platform/Unix/X11EventQueue.cpp: post quit event on "WM_DELETE_WINDOW". 2020-10-16 19:39:27 +02:00
34b78a7a4d source/Platform/Unix/X11EventQueue.cpp: log "WM_DESTROY_WINDOW" message. 2020-10-16 19:39:27 +02:00
62156a8685 source/Platform/Unix/X11Display.cpp: call XSetWMProtocols with "WM_DELETE_WINDOW" flag. 2020-10-16 19:39:27 +02:00
776904ee9a Platform/Unix/X11SharedDisplay: adding getAtom() 2020-10-16 19:39:27 +02:00
fa97552e23 source/Platform/Unix/UnixEventQueue.cpp: implement a poll method (only log events for now) 2020-10-16 19:39:27 +02:00
dd17868b89 source/Platform/Unix/X11Display.cpp: in create() set the attr.event_mask to include some interesting events. 2020-10-16 19:39:27 +02:00
9131aa2d2d source/Platform/Unix/GLXContext: Initial implementation 2020-10-16 19:39:27 +02:00
06f5ef5f86 source/Platform/Unix/X11Display.cpp: Initial implementation 2020-10-16 19:39:27 +02:00
389d75f3d8 Adding source/Platform/Unix/X11SharedDisplay.cpp 2020-10-16 19:39:27 +02:00
c35fd2e287 Adding glad GLX 2020-10-16 19:39:27 +02:00
1a2caae3b6 assets: bam does not like whitespace in file names. 2020-10-16 19:39:27 +02:00
203b69073f bam: adding unix support. 2020-10-16 19:39:26 +02:00
38d333862a source/Platform/Unix: stub implementation 2020-10-16 19:39:26 +02:00
b0d14b91e0 Adding Input Example. 2020-10-16 19:38:05 +02:00
1332921174 examples/events/EventsExample.cpp: handle mouse button events also. 2020-10-16 19:37:56 +02:00
c09febc4d8 examples/events/EventsExample.cpp: store std::string instead of char pointer.
Some compilers (ehm, microsoft) returns a temporary variable for event.key.getKeyName() that is only valid during the statement and not scope.

Fix this by storing std::string instead. So the object's lifetime is the entire if statement.
2020-10-14 13:50:52 +02:00
49f42e98f4 Adding Event example 2020-10-14 13:21:16 +02:00
ec8eb971a5 engine.build.lua: define "SPECTRE_DEBUG" when building in debug mode. 2020-10-13 18:07:29 +02:00
1a6cee0b25 Spectre/System/Log: adding debug method. 2020-10-13 18:07:29 +02:00
eb1f6303f1 include/Spectre/Input/InputDevice.h: typo fix. 2020-09-24 18:30:53 +02:00
32fddcd99d include/Spectre/Input/Mouse.h: don't use relative path in include. 2020-09-24 17:39:48 +02:00
f86a1ae90c Merge branch 'maint-platform' into dev 2020-09-24 17:17:12 +02:00
18880ef17e source/Game.cpp: minor fixes. 2020-09-24 16:33:30 +02:00
976ddecd10 source/Game.cpp: in run() exit if graphics could not be initialized. 2020-09-23 16:56:28 +02:00
2a1851efb5 Game: remove setup() method. do setup in run() instead. 2020-09-23 16:55:42 +02:00
d58c49421e source/Graphics/OpenGL.cpp: in init() return false if display fails to be created. 2020-09-23 12:41:22 +02:00
0f08f10a0d source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup. 2020-09-23 00:00:31 +02:00
2c76d3bc87 source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2) 2020-09-21 18:00:08 +02:00
d8af100691 GLAD WGL: Update to new version. 2020-09-21 17:59:14 +02:00