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6cf1c9f6f7
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v0.2
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2025-09-14 22:16:30 +02:00 |
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50a7666246
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feat: add collision check on shape drop.
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2025-09-14 22:16:30 +02:00 |
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27c10af424
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feat: add CheckShapeCollision()
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2025-09-14 22:16:30 +02:00 |
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ab69d501b9
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feat: implement shape drop
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2025-09-14 22:16:30 +02:00 |
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ffbf1332c5
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feat: add engine/core/interval_timer.go
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2025-09-14 22:16:30 +02:00 |
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63a3662dbe
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feat: draw shape on grid.
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2025-09-14 22:16:30 +02:00 |
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02157a12ea
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feat(draw): add DrawShape()
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2025-09-14 22:16:29 +02:00 |
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4dd6d93653
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feat(draw): add grid.DrawBlock()
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2025-09-14 22:16:29 +02:00 |
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656487903e
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feat: add shape struct
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2025-09-14 22:16:29 +02:00 |
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93874028b0
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feat: add engine/core/vec2.go
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2025-09-14 22:16:29 +02:00 |
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b746fce027
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v0.1
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2025-09-14 22:16:29 +02:00 |
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1b9ba081e2
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feat: make rendering work with the grid struct.
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2025-09-14 22:16:29 +02:00 |
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2a84c7bf6a
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feat: add game/grid.go
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2025-09-14 22:16:29 +02:00 |
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6e21b1fcb2
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feat: add game/block.go
This type represents a single block in a grid.
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2025-09-14 22:16:29 +02:00 |
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93a660e8d3
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feat(assets): add constant with the size of blocks in the sprite texture.
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2025-09-14 22:16:29 +02:00 |
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0245a5cb43
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Initial commit
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2025-09-14 22:16:29 +02:00 |
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