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spectre/source/Platform/Win32/Win32MsgBuffer.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

22 lines
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336 B
C++

#include <Spectre/System/Log.h>
#include "Win32MsgBuffer.h"
namespace sp {
Win32MsgBuffer::Win32MsgBuffer() :
index (0)
{
}
bool Win32MsgBuffer::postMessage(MSG msg)
{
if (index < WIN32_MSG_BUFFER_MAX_SIZE) {
messages[index++] = msg;
return true;
}
log("Win32MsgBuffer: Queue overflow\n");
return false;
}
} // namespace sp