#include #include "Win32MsgBuffer.h" namespace sp { Win32MsgBuffer::Win32MsgBuffer() : index (0) { } bool Win32MsgBuffer::postMessage(MSG msg) { if (index < WIN32_MSG_BUFFER_MAX_SIZE) { messages[index++] = msg; return true; } log("Win32MsgBuffer: Queue overflow\n"); return false; } } // namespace sp