When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace. |
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| .. | ||
| Win32 | ||
| PlatformApplication.h | ||
| PlatformDisplay.cpp | ||
| PlatformDisplay.h | ||
| PlatformInput.h | ||
| PlatformMisc.h | ||