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0c6105e418
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WIP
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2020-10-21 12:59:55 +02:00 |
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58513d70c0
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Adding Spectre/System/ByteOrder
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2020-10-21 11:17:08 +02:00 |
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2788424516
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Adding Platform/Unix/X11WindowEventHandler
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2020-10-16 19:39:27 +02:00 |
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389d75f3d8
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Adding source/Platform/Unix/X11SharedDisplay.cpp
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2020-10-16 19:39:27 +02:00 |
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c35fd2e287
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Adding glad GLX
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2020-10-16 19:39:27 +02:00 |
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203b69073f
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bam: adding unix support.
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2020-10-16 19:39:26 +02:00 |
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ec8eb971a5
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engine.build.lua: define "SPECTRE_DEBUG" when building in debug mode.
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2020-10-13 18:07:29 +02:00 |
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c7c1ff68fd
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Platform/Win32: remove Win32MsgBuffer
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2020-02-01 16:43:10 +01:00 |
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cdaed77bf7
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Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
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2020-02-01 15:50:10 +01:00 |
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cd32d0b7c2
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Adding System/EventListener
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2020-02-01 15:50:01 +01:00 |
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10198484e7
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System/SystemEvent: Merge with Input/InputEvent into just Event.
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2020-02-01 15:49:59 +01:00 |
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fb58490bfe
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System/MessageQueue: Use PlatformEventQueue
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2020-02-01 15:49:46 +01:00 |
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1a218532c0
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source/System/File.cpp: move path stuff to Path.cpp
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2020-01-10 00:45:11 +01:00 |
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66f3bb30d9
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bam: Move library build to engine.build.lua file.
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2020-01-07 07:11:02 +01:00 |
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