3 KiB
3 KiB
[1.0] - 2025-10-09
🚀 Features
- (assets) Add icon
- (engine) Add LoadImageFromMemory()
- Set window icon
- (gameover) Only allow the user to switch state after the gameover sound has been played.
- (gameover) Make gameover state abit more interesting.
- (assets) Adding logo data
- (menu) Draw logo
- (menu) Put entries rendering into its own function
🐛 Bug Fixes
- (audio) Implement IsPlaying() correctly
⚙️ Miscellaneous Tasks
- Fix build for windows
- (makefile) Add .PHONY target again
- Add editorconfig
- Update readme and add license
[0.13.0] - 2025-09-24
🚀 Features
- Add basic state machine implementation
- Refactor gameplay logic from main.go to a state machine handler.
- Add basic menu state
- Add basic game over state
- Register menu and gameover states.
- Start the machine in the menu state
- Detect game over condition and switch state.
- (render) Add DrawTextCenter()
- (fsm) Make the special state "quit" exit the fsm.
- Improve menu
- (assets) Add menu sound effects
- (menu) Play sound effects.
- (assets) Add gameover sound
- (gameover) Play gameover sound
- (gameover) Center text
🐛 Bug Fixes
- Reset state on Enter()
[0.12.0] - 2025-09-21
🚀 Features
- (assets) Add sound files
- Engine audio code
- (assets) Add sound library
- Initialize and use audio subsystem.
- Add sound on shape locked and row clear
[0.11.0] - 2025-09-17
🚀 Features
- Add game/shape_queue.go
- Use ShapeQueue to implement shape RNG
[0.10.0] - 2025-09-17
🚀 Features
- Draw next shape
[0.9.0] - 2025-09-15
🚀 Features
- Add score type
- Show score and increment when lines are cleared
[0.8.0] - 2025-09-15
🚀 Features
- (grid) Add IsRowFull()
- (grid) Add ClearRow()
- (grid) Add MoveRowDown()
- (grid) Add ClearFullRows()
- Clear full lines after locking shape
[0.7.0] - 2025-09-15
🚀 Features
- Soft drop
[0.6.0] - 2025-09-15
🚀 Features
- (shape) Add RotateCW() and RotateCCW()
- Rotate shape when UP is pressed.
[0.5.0] - 2025-09-15
🚀 Features
- (collision) Check grid bounds in x axis.
- Add shape movement
⚙️ Miscellaneous Tasks
- Update go.mod
[0.4.0] - 2025-09-14
🚀 Features
- (collision) Check for collision against blocks in the grid.
🐛 Bug Fixes
- Check bound before placing a block in LockShape()
[0.3.0] - 2025-09-14
🚀 Features
- Lock and spawn shapes
🚜 Refactor
- Cleanup main loop code by moving related code into update/render functions respectively.
[0.2.0] - 2025-09-14
🚀 Features
- Add engine/core/vec2.go
- Add shape struct
- (draw) Add grid.DrawBlock()
- (draw) Add DrawShape()
- Draw shape on grid.
- Add engine/core/interval_timer.go
- Implement shape drop
- Add CheckShapeCollision()
- Add collision check on shape drop.
[0.1.0] - 2025-09-14
🚀 Features
- (assets) Add constant with the size of blocks in the sprite texture.
- Add game/block.go
- Add game/grid.go
- Make rendering work with the grid struct.