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tetris-go/CHANGELOG.md
2025-10-28 06:38:55 +01:00

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[1.0] - 2025-10-09

🚀 Features

  • (assets) Add icon
  • (engine) Add LoadImageFromMemory()
  • Set window icon
  • (gameover) Only allow the user to switch state after the gameover sound has been played.
  • (gameover) Make gameover state abit more interesting.
  • (assets) Adding logo data
  • (menu) Draw logo
  • (menu) Put entries rendering into its own function

🐛 Bug Fixes

  • (audio) Implement IsPlaying() correctly

⚙️ Miscellaneous Tasks

  • Fix build for windows
  • (makefile) Add .PHONY target again
  • Add editorconfig
  • Update readme and add license

[0.13.0] - 2025-09-24

🚀 Features

  • Add basic state machine implementation
  • Refactor gameplay logic from main.go to a state machine handler.
  • Add basic menu state
  • Add basic game over state
  • Register menu and gameover states.
  • Start the machine in the menu state
  • Detect game over condition and switch state.
  • (render) Add DrawTextCenter()
  • (fsm) Make the special state "quit" exit the fsm.
  • Improve menu
  • (assets) Add menu sound effects
  • (menu) Play sound effects.
  • (assets) Add gameover sound
  • (gameover) Play gameover sound
  • (gameover) Center text

🐛 Bug Fixes

  • Reset state on Enter()

[0.12.0] - 2025-09-21

🚀 Features

  • (assets) Add sound files
  • Engine audio code
  • (assets) Add sound library
  • Initialize and use audio subsystem.
  • Add sound on shape locked and row clear

[0.11.0] - 2025-09-17

🚀 Features

  • Add game/shape_queue.go
  • Use ShapeQueue to implement shape RNG

[0.10.0] - 2025-09-17

🚀 Features

  • Draw next shape

[0.9.0] - 2025-09-15

🚀 Features

  • Add score type
  • Show score and increment when lines are cleared

[0.8.0] - 2025-09-15

🚀 Features

  • (grid) Add IsRowFull()
  • (grid) Add ClearRow()
  • (grid) Add MoveRowDown()
  • (grid) Add ClearFullRows()
  • Clear full lines after locking shape

[0.7.0] - 2025-09-15

🚀 Features

  • Soft drop

[0.6.0] - 2025-09-15

🚀 Features

  • (shape) Add RotateCW() and RotateCCW()
  • Rotate shape when UP is pressed.

[0.5.0] - 2025-09-15

🚀 Features

  • (collision) Check grid bounds in x axis.
  • Add shape movement

⚙️ Miscellaneous Tasks

  • Update go.mod

[0.4.0] - 2025-09-14

🚀 Features

  • (collision) Check for collision against blocks in the grid.

🐛 Bug Fixes

  • Check bound before placing a block in LockShape()

[0.3.0] - 2025-09-14

🚀 Features

  • Lock and spawn shapes

🚜 Refactor

  • Cleanup main loop code by moving related code into update/render functions respectively.

[0.2.0] - 2025-09-14

🚀 Features

  • Add engine/core/vec2.go
  • Add shape struct
  • (draw) Add grid.DrawBlock()
  • (draw) Add DrawShape()
  • Draw shape on grid.
  • Add engine/core/interval_timer.go
  • Implement shape drop
  • Add CheckShapeCollision()
  • Add collision check on shape drop.

[0.1.0] - 2025-09-14

🚀 Features

  • (assets) Add constant with the size of blocks in the sprite texture.
  • Add game/block.go
  • Add game/grid.go
  • Make rendering work with the grid struct.