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25 commits

Author SHA1 Message Date
562d47a723 feat(music): add gameplay background music 2025-11-09 06:58:26 +01:00
eb7486f57c feat(menu): play "menu enter" sound when button action is triggered 2025-10-28 09:52:58 +01:00
ef798896c3 feat(menu): use list.SetSelected() on Enter() so that no audio is played. 2025-10-28 09:47:50 +01:00
8a02249845 feat: implement persistant configuration 2025-10-28 06:38:56 +01:00
30b194619f feat(ui): add options menu 2025-10-28 06:38:56 +01:00
6cf0e4abb4 feat(ui): implement new ui system 2025-10-28 06:38:56 +01:00
a1756549f9 feat(ui): menu should not call audio module directly, make it more modular with and onSelect event callback 2025-10-28 06:38:55 +01:00
bcd6025aa3 refactor: move ui code from game/state/handlers/menu.go to its own package in game/ui 2025-10-28 06:38:55 +01:00
190c6ad914 chore: rename Rows to Lines in Grid as Lines are more common in tetris. 2025-10-28 06:38:55 +01:00
db9ec53d35 feat: add line clear animation 2025-10-28 06:38:55 +01:00
ca481ad7c7 feat(menu): put entries rendering into its own function 2025-10-07 18:19:35 +02:00
9b11f3b220 feat(menu): draw logo 2025-10-06 18:51:15 +02:00
4319ec55e5 feat(gameover): make gameover state abit more interesting. 2025-10-06 18:15:40 +02:00
53ac3840ba feat(gameover): only allow the user to switch state after the gameover sound has been played. 2025-09-26 12:10:54 +02:00
8f8be3d6f7 feat(gameover): center text 2025-09-24 19:48:57 +02:00
dcad4ad0a5 feat(gameover): play gameover sound 2025-09-24 19:48:57 +02:00
68b67e4585 feat(menu): play sound effects. 2025-09-24 19:48:57 +02:00
288e710b9f feat: improve menu 2025-09-24 19:48:34 +02:00
35e73f2b37 feat(fsm): make the special state "quit" exit the fsm. 2025-09-24 18:32:50 +02:00
cd750a5508 fix: reset state on Enter() 2025-09-24 18:03:28 +02:00
54a7821df0 feat: detect game over condition and switch state. 2025-09-24 18:02:07 +02:00
6d15a806f6 feat: add basic game over state 2025-09-21 12:18:02 +02:00
53a31ea8ad feat: add basic menu state 2025-09-21 12:17:53 +02:00
29225b7007 feat: refactor gameplay logic from main.go to a state machine handler. 2025-09-21 12:16:42 +02:00
75b4981566 feat: add basic state machine implementation 2025-09-21 12:15:17 +02:00