When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
22 lines
No EOL
342 B
C++
22 lines
No EOL
342 B
C++
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#ifndef PLATFORM_WIN32_MSG_BUFFER_H
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#define PLATFORM_WIN32_MSG_BUFFER_H
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#include <Windows.h>
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namespace sp {
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#define WIN32_MSG_BUFFER_MAX_SIZE 64
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struct Win32MsgBuffer {
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int index;
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MSG messages[WIN32_MSG_BUFFER_MAX_SIZE];
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Win32MsgBuffer();
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bool postMessage(MSG msg);
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};
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} // namespace sp
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#endif /* PLATFORM_WIN32_MSG_BUFFER_H */ |