1
0
Fork 0
spectre/source/Platform/Win32/Win32Mouse.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

38 lines
596 B
C++

#ifndef PLATFORM_WIN32_MOUSE_H
#define PLATFORM_WIN32_MOUSE_H
#include <Windows.h>
#include <Spectre/Input/Mouse.h>
namespace sp {
class Win32Mouse : public Mouse
{
public :
~Win32Mouse() {}
virtual void init();
// Get mouse position
virtual Vector2f getPosition() const;
virtual bool isButtonDown(MouseButton::Type button) const;
static bool handleMessage(MSG message);
protected :
virtual void update(InputModule *input);
protected :
Vector2f m_position;
bool m_state[MouseButton::NUM_MBUTTONS];
bool m_tracked;
};
} // namespace sp
#endif /* PLATFORM_WIN32_MOUSE_H */