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spectre/source/Platform/Win32/Win32Input.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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C++

#include "Win32Keyboard.h"
#include "Win32Mouse.h"
#include "Win32Input.h"
namespace sp {
Win32InputMsgBuffer Win32Input::inputMsgBuffer;
Win32InputMsgBuffer::Win32InputMsgBuffer() :
index (0),
enabled (false)
{
}
Keyboard* Win32Input::createKeyboard()
{
return new Win32Keyboard();
}
Mouse* Win32Input::createMouse()
{
return new Win32Mouse();
}
void Win32Input::update()
{
}
} // namespace sp