When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
42 lines
680 B
C++
42 lines
680 B
C++
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#ifndef WIN32_PLATFORM_H
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#define WIN32_PLATFORM_H
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#include <Windows.h>
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#include "Win32Display.h"
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#include "Win32Input.h"
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#include <Spectre/System/MessageQueue.h>
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#include <Platform/PlatformApplication.h>
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namespace sp {
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class Win32Application : public PlatformApplication
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{
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public :
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virtual void init();
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virtual void shutdown();
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//virtual PlatformDisplay& getDisplay();
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virtual PlatformInput& getInput();
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virtual MessageQueue& getMessageQueue();
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virtual void update();
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protected :
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LRESULT processMessage(MSG msg);
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protected :
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//Win32Display m_display;
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Win32Input m_input;
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MessageQueue m_messageQueue;
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};
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} // namespace sp
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#endif /* WIN32_PLATFORM_H */
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