1
0
Fork 0
Commit graph

6 commits

Author SHA1 Message Date
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
a1804cd3df source/Platform/Win32/Win32GLContext.cpp: use GLAD 2018-05-14 16:27:18 +02:00
e2195c1d49 Adding GLAD files. 2018-05-14 12:01:33 +02:00
9e1f6271cd source/Platform/Win32/Win32GLContext.cpp: forcing 3.2 Core context. 2018-02-28 11:58:41 +01:00
2da2601149 GLContext: Remove bpp parameter from create()
Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00