When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
19 lines
No EOL
231 B
C++
19 lines
No EOL
231 B
C++
#include <Spectre/Graphics/Renderer2D.h>
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namespace sp {
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Renderer2D::Renderer2D() :
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m_camera (NULL)
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{
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}
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Renderer2D::~Renderer2D()
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{
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}
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void Renderer2D::setCamera(const Camera2D& camera)
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{
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m_camera = &camera;
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}
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} // namespace sp
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