When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace. |
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| .. | ||
| Font | ||
| GL | ||
| BatchRenderer2D.cpp | ||
| DefaultRenderer2D.cpp | ||
| Font.cpp | ||
| Image.cpp | ||
| ImageLoader.cpp | ||
| ImageLoader.h | ||
| Renderable2D.cpp | ||
| Renderer2D.cpp | ||
| RenderState.cpp | ||
| Shader.cpp | ||
| ShaderProgram.cpp | ||
| Sprite.cpp | ||
| Text.cpp | ||
| Texture.cpp | ||
| Transformable.cpp | ||
| Vertex2D.cpp | ||