When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
11 lines
139 B
C++
11 lines
139 B
C++
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#ifndef SYSTEM_LOG_H
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#define SYSTEM_LOG_H
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namespace sp {
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void log(const char *fmt, ...);
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} // namespace sp
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#endif /* SYSTEM_LOG_H */
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