When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace. |
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|---|---|---|
| .. | ||
| Core | ||
| Display | ||
| Game | ||
| Graphics | ||
| Input | ||
| Math | ||
| Scene | ||
| System | ||
| Display.h | ||
| Game.h | ||
| Graphics.h | ||