When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
24 lines
No EOL
421 B
C++
24 lines
No EOL
421 B
C++
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#ifndef SPECTRE_SCENE_ICAMERA_H
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#define SPECTRE_SCENE_ICAMERA_H
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#include <Spectre/Math/Matrix4.h>
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namespace sp {
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// Camera interface.
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class ICamera
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{
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public :
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virtual ~ICamera() {};
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virtual const Matrix4f& getViewMatrix() const = 0;
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virtual const Matrix4f& getProjectionMatrix() const = 0;
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virtual const Matrix4f& getProjectionViewMatrix() const = 0;
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};
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} // namespace sp
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#endif /* SPECTRE_SCENE_ICAMERA_H */ |