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spectre/include/Spectre/Scene/ICamera.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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#ifndef SPECTRE_SCENE_ICAMERA_H
#define SPECTRE_SCENE_ICAMERA_H
#include <Spectre/Math/Matrix4.h>
namespace sp {
// Camera interface.
class ICamera
{
public :
virtual ~ICamera() {};
virtual const Matrix4f& getViewMatrix() const = 0;
virtual const Matrix4f& getProjectionMatrix() const = 0;
virtual const Matrix4f& getProjectionViewMatrix() const = 0;
};
} // namespace sp
#endif /* SPECTRE_SCENE_ICAMERA_H */