When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
23 lines
378 B
C++
23 lines
378 B
C++
|
|
#ifndef SPECTRE_INPUT_KEYBOARD_H
|
|
#define SPECTRE_INPUT_KEYBOARD_H
|
|
|
|
#include <string>
|
|
#include "InputEvent.h"
|
|
#include "InputDevice.h"
|
|
|
|
namespace sp {
|
|
|
|
class Keyboard : public InputDevice
|
|
{
|
|
public :
|
|
virtual ~Keyboard() {};
|
|
|
|
virtual bool isKeyDown(Key::Type key) = 0;
|
|
|
|
static std::string getKeyName(Key::Type key);
|
|
};
|
|
|
|
} // namespace sp
|
|
|
|
#endif /* SPECTRE_INPUT_KEYBOARD_H */
|