As we just this throughout the whole program. and platform can be determined at compile time. we might as well allocate it statically. |
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|---|---|---|
| .. | ||
| Unix | ||
| Win32 | ||
| PlatformApplication.cpp | ||
| PlatformApplication.h | ||
| PlatformDisplay.cpp | ||
| PlatformDisplay.h | ||
| PlatformEventQueue.h | ||
| PlatformInput.h | ||
| PlatformMisc.h | ||