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spectre/source/Graphics
Henrik Hautakoski c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
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Font source/Graphics/Font/FreeTypeDriver.cpp: Take outlineSize into account when setting advance. 2016-04-17 22:48:45 +02:00
GL Initial commit 2016-01-10 09:26:43 +01:00
BatchRenderer2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
DefaultRenderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Font.cpp include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00
Image.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Renderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
RenderState.cpp Initial commit 2016-01-10 09:26:43 +01:00
Shader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.cpp Initial commit 2016-01-10 09:26:43 +01:00
Sprite.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
Text.cpp Graphics/Text.h: Adding outline width/color. 2016-03-29 07:31:52 +02:00
Texture.cpp source/Graphics/Texture.cpp: cleaning up pixel store/format code abit. 2016-03-08 19:02:07 +01:00
Transformable.cpp Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00