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spectre/source
Henrik Hautakoski c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
..
Core Initial commit 2016-01-10 09:26:43 +01:00
Display GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Game Initial commit 2016-01-10 09:26:43 +01:00
Graphics include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00
Input Initial commit 2016-01-10 09:26:43 +01:00
Math Initial commit 2016-01-10 09:26:43 +01:00
Platform GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Scene Initial commit 2016-01-10 09:26:43 +01:00
System Initial commit 2016-01-10 09:26:43 +01:00
Game.cpp Initial commit 2016-01-10 09:26:43 +01:00
GraphicsOpenGL.cpp Initial commit 2016-01-10 09:26:43 +01:00