1
0
Fork 0
spectre/include/Spectre/Graphics
Henrik Hautakoski c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
..
GL Initial commit 2016-01-10 09:26:43 +01:00
BatchRenderer2D.h Initial commit 2016-01-10 09:26:43 +01:00
DefaultRenderer2D.h Initial commit 2016-01-10 09:26:43 +01:00
Font.h include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00
Image.h Initial commit 2016-01-10 09:26:43 +01:00
OpenGL.h Initial commit 2016-01-10 09:26:43 +01:00
PixelFormat.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable.h Initial commit 2016-01-10 09:26:43 +01:00
Renderer2D.h Initial commit 2016-01-10 09:26:43 +01:00
RenderState.h Initial commit 2016-01-10 09:26:43 +01:00
Shader.h Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.h Initial commit 2016-01-10 09:26:43 +01:00
Sprite.h Initial commit 2016-01-10 09:26:43 +01:00
Text.h Graphics/Text.h: Adding outline width/color. 2016-03-29 07:31:52 +02:00
Texture.h Initial commit 2016-01-10 09:26:43 +01:00
Transformable.h Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.h Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00