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spectre/include
Henrik Hautakoski c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
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Spectre include/Spectre/Graphics/Font.h: move texture variable into it's own struct. 2016-04-23 18:36:39 +02:00