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spectre/source/Platform/Win32
2023-08-23 15:06:54 +02:00
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glad_wgl.c GLAD WGL: Update to new version. 2020-09-21 17:59:14 +02:00
glad_wgl.h GLAD WGL: Update to new version. 2020-09-21 17:59:14 +02:00
Win32Application.cpp Platform/PlatformApplication: Adding createWindow() 2023-08-23 15:06:54 +02:00
Win32Application.h Platform/PlatformApplication: Adding createWindow() 2023-08-23 15:06:54 +02:00
Win32EventQueue.cpp source/Platform/Win32/Win32EventQueue.cpp: change OutputDebugString() to Log::debug() 2020-12-05 15:31:48 +01:00
Win32EventQueue.h System/SystemEvent: Merge with Input/InputEvent into just Event. 2020-02-01 15:49:59 +01:00
Win32GLContext.cpp Rename Display to Window. 2023-08-22 07:12:47 +02:00
Win32GLContext.h Rename Display to Window. 2023-08-22 07:12:47 +02:00
Win32Input.cpp Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer 2020-02-15 15:41:53 +01:00
Win32Input.h Platform/Win32/Win32Input.cpp: remove Win32InputMsgBuffer 2020-02-15 15:41:53 +01:00
Win32Internal.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Win32Internal.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
Win32Keyboard.cpp source/Platform/Win32/Win32Keyboard.cpp: Minor style fixes. 2023-08-04 03:43:46 +02:00
Win32Keyboard.h Platform/Win32/Win32Keyboard: implement isKeyDown() using GetAsyncKeyState() and remove m_bufState and m_focus. 2020-02-01 15:50:08 +01:00
Win32Misc.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Win32Mouse.cpp include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2 2020-12-28 18:20:55 +01:00
Win32Mouse.h Platform/Win32/Win32Mouse: add getAbsPosition() and update the position variables in update() 2020-02-01 22:31:44 +01:00
Win32System.cpp Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Win32Window.cpp Platform/PlatformWindow: pass owner in constructor instead of setting the variable directly on the object. it is cleaner. 2023-08-22 17:18:39 +02:00
Win32Window.h Platform/PlatformWindow: pass owner in constructor instead of setting the variable directly on the object. it is cleaner. 2023-08-22 17:18:39 +02:00