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spectre/source
Henrik Hautakoski f7fcc2633c Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
..
Core Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Display Display/Display: No need to include System/SystemEvent. 2020-02-01 15:49:55 +01:00
Game Minor formating fixes. 2019-12-29 22:26:05 +01:00
Graphics Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels. 2020-10-22 13:06:19 +02:00
Input include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter). 2020-02-02 00:38:38 +01:00
Math Math/Transform.cpp: use transform/scale/ratation functions from Math.h 2020-02-14 23:31:15 +01:00
Platform source/Platform/Win32/Win32GLContext.cpp: no need to have our own wgl extension loader (fixed in latest glad2) 2020-09-21 18:00:08 +02:00
Scene Minor formating fixes. 2019-12-29 22:26:05 +01:00
System Adding Spectre/System/ByteOrder 2020-10-21 13:02:03 +02:00
Game.cpp source/Game.cpp: minor fixes. 2020-09-24 16:33:30 +02:00