..
Font
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
2020-10-22 13:06:19 +02:00
GL
Move OpenGL headers from API to implementation.
2020-01-03 20:30:08 +01:00
BatchRenderer2D.cpp
Move OpenGL headers from API to implementation.
2020-01-03 20:30:08 +01:00
DefaultRenderer2D.cpp
Move OpenGL headers from API to implementation.
2020-01-03 20:30:08 +01:00
Font.cpp
Font: move Glyph to it's own header.
2020-01-05 23:40:25 +01:00
Image.cpp
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
2020-10-22 13:06:19 +02:00
ImageLoader.cpp
Merge branch '6-abstract-filesystem' into dev
2020-09-17 09:50:06 +02:00
ImageLoader.h
source/Graphics/ImageLoader.h: remove unimplemented methods.
2020-01-19 22:01:26 +01:00
OpenGL.cpp
source/Graphics/OpenGL.cpp: in init() return false if display fails to be created.
2020-09-23 12:41:22 +02:00
Renderable2D.cpp
Minor formating fixes.
2019-12-29 22:26:05 +01:00
Renderer2D.cpp
Minor formating fixes.
2019-12-29 22:26:05 +01:00
RenderState.cpp
Minor formating fixes.
2019-12-29 22:26:05 +01:00
Shader.cpp
source/Graphics/Shader.cpp: use the new File API
2020-01-19 21:43:07 +01:00
ShaderProgram.cpp
source/System/File.cpp: move path stuff to Path.cpp
2020-01-10 00:45:11 +01:00
Sprite.cpp
Minor formating fixes.
2019-12-29 22:26:05 +01:00
Text.cpp
Font: move Glyph to it's own header.
2020-01-05 23:40:25 +01:00
Texture.cpp
Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
2020-10-22 13:06:19 +02:00
Transformable.cpp
Minor formating fixes.
2019-12-29 22:26:05 +01:00
Vertex2D.cpp
Move everything from global namespace to "sp" namespace
2019-09-30 19:10:17 +02:00