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spectre/source/Platform
Henrik Hautakoski 24da7f45e0 Rename Display to Window.
It makes more sense to be consistent and always call it window.
2023-08-22 07:12:47 +02:00
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Unix GLContext: remove setSize() and set glViewport() in Display::onReshape() 2023-08-02 22:30:45 +02:00
Win32 Rename Display to Window. 2023-08-22 07:12:47 +02:00
PlatformApplication.cpp source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation. 2022-09-12 21:12:32 +02:00
PlatformApplication.h source/Platform/PlatformApplication: rename create() to get() and just return a statically allocated implementation. 2022-09-12 21:12:32 +02:00
PlatformEventQueue.h System/SystemEvent: Merge with Input/InputEvent into just Event. 2020-02-01 15:49:59 +01:00
PlatformInput.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
PlatformMisc.h Rename Display to Window. 2023-08-22 07:12:47 +02:00
PlatformWindow.cpp Rename Display to Window. 2023-08-22 07:12:47 +02:00
PlatformWindow.h Rename Display to Window. 2023-08-22 07:12:47 +02:00