60dd9bacb0
source/Game.cpp: make sure we call init() and shutdown() for platform
2020-12-26 15:37:57 +01:00
6464838159
source/Platform/Unix: stub implementation
2020-12-19 18:55:10 +01:00
18880ef17e
source/Game.cpp: minor fixes.
2020-09-24 16:33:30 +02:00
976ddecd10
source/Game.cpp: in run() exit if graphics could not be initialized.
2020-09-23 16:56:28 +02:00
2a1851efb5
Game: remove setup() method. do setup in run() instead.
2020-09-23 16:55:42 +02:00
0f08f10a0d
source/Game.cpp: don't need to call setClearColor() here. it is done as part of the graphics module setup.
2020-09-23 00:00:31 +02:00
e75d373933
Game: call MessageHandler::onEvent()
2020-02-01 15:50:05 +01:00
81b64e18d4
Game: add getMessageHandler() method.
2020-02-01 15:50:03 +01:00
10198484e7
System/SystemEvent: Merge with Input/InputEvent into just Event.
2020-02-01 15:49:59 +01:00
801ab1033f
source/Game.cpp: in processEvents() no need to call platform->update() anymore. (messages are pumped in MessageQueue)
2020-02-01 15:49:48 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00