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Author SHA1 Message Date
b300310239 Platform/PlatformApplication: add createGLContext() 2023-08-23 19:43:22 +02:00
a8f65e54ac Platform/PlatformApplication: Adding createWindow() 2023-08-23 15:06:54 +02:00
2ac3b5b8cc Platform/PlatformApplication: define getMessageQueue() here as it is not platform specific. 2023-08-22 20:24:59 +02:00
24da7f45e0 Rename Display to Window.
It makes more sense to be consistent and always call it window.
2023-08-22 07:12:47 +02:00
f526b598e2
source/Platform/PlatformApplication.h: remove update(). platform event queue is handled in MessageQueue class. 2020-02-01 15:49:49 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00