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Move everything from global namespace to "sp" namespace

When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
This commit is contained in:
Henrik Hautakoski 2019-09-29 23:47:57 +02:00
parent 9da8addeb2
commit e10daeaaa6
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GPG key ID: 96765B12FEAC4745
120 changed files with 551 additions and 105 deletions

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@ -1,5 +1,7 @@
#include <Spectre/Graphics/Renderer2D.h>
namespace sp {
Renderer2D::Renderer2D() :
m_camera (NULL)
{
@ -13,3 +15,5 @@ void Renderer2D::setCamera(const Camera2D& camera)
{
m_camera = &camera;
}
} // namespace sp