feat(assets): add gameover sound
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2 changed files with 5 additions and 0 deletions
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@ -64,5 +64,8 @@ var SFXBlipData []byte
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//go:embed blip2.mp3
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//go:embed blip2.mp3
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var SFXBlip2Data []byte
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var SFXBlip2Data []byte
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//go:embed gameover.mp3
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var SFXGameOverData []byte
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//go:embed background.mp3
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//go:embed background.mp3
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var SNDBackgroundData []byte
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var SNDBackgroundData []byte
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@ -9,12 +9,14 @@ const (
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SFX_ROW_CLEARED audio.SoundID = 1
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SFX_ROW_CLEARED audio.SoundID = 1
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SFX_MENU_SELECT audio.SoundID = 0
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SFX_MENU_SELECT audio.SoundID = 0
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SFX_MENU_ENTER audio.SoundID = 1
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SFX_MENU_ENTER audio.SoundID = 1
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SFX_GAME_OVER audio.SoundID = 2
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)
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)
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func LoadSound() *audio.Library {
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func LoadSound() *audio.Library {
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return &audio.Library{
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return &audio.Library{
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audio.LoadFromMemory(".mp3", SFXBlipData),
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audio.LoadFromMemory(".mp3", SFXBlipData),
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audio.LoadFromMemory(".mp3", SFXBlip2Data),
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audio.LoadFromMemory(".mp3", SFXBlip2Data),
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audio.LoadFromMemory(".mp3", SFXGameOverData),
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audio.LoadFromMemory(".mp3", SNDBackgroundData),
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audio.LoadFromMemory(".mp3", SNDBackgroundData),
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}
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}
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}
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}
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