From 9f055c6bb82d583c36289cf510f7200d0382a6a3 Mon Sep 17 00:00:00 2001 From: Henrik Hautakoski Date: Wed, 24 Sep 2025 18:41:05 +0200 Subject: [PATCH] feat(assets): add gameover sound --- assets/def.go | 3 +++ assets/sound.go | 2 ++ 2 files changed, 5 insertions(+) diff --git a/assets/def.go b/assets/def.go index a274cab..27316bd 100644 --- a/assets/def.go +++ b/assets/def.go @@ -64,5 +64,8 @@ var SFXBlipData []byte //go:embed blip2.mp3 var SFXBlip2Data []byte +//go:embed gameover.mp3 +var SFXGameOverData []byte + //go:embed background.mp3 var SNDBackgroundData []byte diff --git a/assets/sound.go b/assets/sound.go index bc3cca3..09503d4 100644 --- a/assets/sound.go +++ b/assets/sound.go @@ -9,12 +9,14 @@ const ( SFX_ROW_CLEARED audio.SoundID = 1 SFX_MENU_SELECT audio.SoundID = 0 SFX_MENU_ENTER audio.SoundID = 1 + SFX_GAME_OVER audio.SoundID = 2 ) func LoadSound() *audio.Library { return &audio.Library{ audio.LoadFromMemory(".mp3", SFXBlipData), audio.LoadFromMemory(".mp3", SFXBlip2Data), + audio.LoadFromMemory(".mp3", SFXGameOverData), audio.LoadFromMemory(".mp3", SNDBackgroundData), } }