feat(draw): add DrawShape()
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game/draw/shape.go
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23
game/draw/shape.go
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package draw
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import (
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"tetris/engine/core"
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"tetris/engine/graphics"
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"tetris/game/draw/grid"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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type Shape interface {
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Tile() graphics.Tile
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Coordinates() [4]core.Vec2i8
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}
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func DrawShape(offset rl.Vector2, pos core.Vec2i8, shape Shape) {
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tile := shape.Tile()
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for _, coord := range shape.Coordinates() {
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block := pos.Add(coord)
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grid.DrawBlock(offset, byte(block.X), byte(block.Y), tile)
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}
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}
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