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spectre
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v0.0.2
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Henrik Hautakoski
e73d1f7f90
source/Platform/Win32/Win32GLContext.cpp: skip goto in createGLContext()
2024-07-05 01:02:59 +02:00
..
Core
Spectre/Core/String: Adding to_string() for signed int.
2020-12-05 15:23:06 +01:00
Game
Game/FPSCounter: change m_fps variable and getFPS() return value from float to double.
2022-09-26 12:06:40 +02:00
GfxDriver
source/GfxDriver/OpenGL/OpenGLDrv.h: Adding createShaderProgram()
2023-07-25 18:56:38 +02:00
Graphics
Spectre/Window/Window: refactor out GLContext specific code to its own class (GLWindow)
2023-08-23 19:32:23 +02:00
Input
include/Spectre/Input/Mouse.h rename Button1,Button2 to XButton1 and XButton2
2020-12-28 18:20:55 +01:00
Math
Spectre/Math: Adding Vector2UnProject()
2023-08-21 07:05:34 +02:00
Platform
source/Platform/Win32/Win32GLContext.cpp: skip goto in createGLContext()
2024-07-05 01:02:59 +02:00
Scene
Minor formating fixes.
2019-12-29 22:26:05 +01:00
System
Rename Display to Window.
2023-08-22 07:12:47 +02:00
Window
Spectre/Window/GLContext: remove static create() method.
2023-08-23 19:45:01 +02:00
Game.cpp
Rename Display to Window.
2023-08-22 07:12:47 +02:00