When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
23 lines
No EOL
391 B
C++
23 lines
No EOL
391 B
C++
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#include <Spectre/Input/Mouse.h>
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#include <Spectre/Input/Keyboard.h>
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#include <Spectre/Input/InputEvent.h>
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namespace sp {
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InputEvent::InputEvent(Type type) :
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type (type)
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{
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}
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std::string InputEvent::KeyEvent::getKeyName() const
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{
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return Keyboard::getKeyName(code);
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}
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std::string InputEvent::MouseButtonEvent::getName() const
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{
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return Mouse::getButtonName(button);
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}
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} // namespace sp
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