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spectre/source/Input/InputDevice.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

14 lines
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137 B
C++

#include <Spectre/Input/InputDevice.h>
namespace sp {
InputDevice::~InputDevice()
{
}
void InputDevice::init()
{
}
} // namespace sp