When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
16 lines
224 B
C++
16 lines
224 B
C++
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#include <stdarg.h>
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#include <stdio.h>
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#include <Spectre/System/Log.h>
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namespace sp
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{
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void log(const char *fmt, ...) {
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va_list vl;
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va_start(vl, fmt);
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vfprintf(stderr, fmt, vl);
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va_end(vl);
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}
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} // namespace sp
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