When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
22 lines
329 B
C++
22 lines
329 B
C++
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#ifndef PLATFORM_MISC_H
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#define PLATFORM_MISC_H
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#include <Spectre/Display/DisplayMode.h>
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#include <vector>
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namespace sp {
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class DisplayMode;
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class PlatformMisc
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{
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public:
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static void GetDisplayModes(std::vector<DisplayMode>& modes);
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static DisplayMode GetDesktopMode();
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};
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} // namespace sp
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#endif /* PLATFORM_MISC_H */
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