1
0
Fork 0
spectre/source/Graphics/Renderer2D.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

19 lines
No EOL
231 B
C++

#include <Spectre/Graphics/Renderer2D.h>
namespace sp {
Renderer2D::Renderer2D() :
m_camera (NULL)
{
}
Renderer2D::~Renderer2D()
{
}
void Renderer2D::setCamera(const Camera2D& camera)
{
m_camera = &camera;
}
} // namespace sp