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spectre/source/Display/GLContext.cpp

26 lines
457 B
C++

#include <Spectre/Display/GLContext.h>
#ifdef SPECTRE_PLATFORM_WIN
#include <Platform/Win32/Win32GLContext.h>
typedef sp::Win32GLContext ContextType;
#elif SPECTRE_PLATFORM_UNIX
#include <Platform/Unix/GLXContext.h>
typedef sp::GLXContext ContextType;
#else
#error "No GLContext implementation exists"
#endif
namespace sp {
GLContext* GLContext::create()
{
return new ContextType();
}
GLContext::~GLContext()
{
// Nothing to do.
}
} // namespace sp