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spectre/include/Spectre/Graphics
2022-09-18 13:56:37 +02:00
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Font Font: add FontDescription class. 2020-01-06 00:18:07 +01:00
BatchRenderer2D.h Graphics/BatchRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:54:32 +02:00
DefaultRenderer2D.h Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:55:43 +02:00
Font.h Font: move Glyph to it's own header. 2020-01-05 23:40:25 +01:00
Image.h Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels. 2020-10-22 13:06:19 +02:00
PixelFormat.h Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
Renderable.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Renderer2D.h include/Spectre/Graphics/Renderer2D.h: Dont have to include ShaderProgram here. 2022-09-18 13:51:18 +02:00
RenderState.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Sprite.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Text.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Texture.h include/Spectre/Graphics/Texture.h: indentation fix. 2020-10-23 11:11:41 +02:00
Transformable.h Minor formating fixes. 2019-12-29 22:26:05 +01:00
Vertex2D.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00