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spectre/include/Spectre/Graphics/DefaultRenderer2D.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

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C++

#ifndef SPECTRE_DEFAULT_RENDERER2D_H
#define SPECTRE_DEFAULT_RENDERER2D_H
#include <vector>
#include "Renderer2D.h"
namespace sp {
class DefaultRenderer2D : public Renderer2D
{
public :
DefaultRenderer2D();
virtual void submit(const Renderable2D& renderable);
virtual void render();
protected :
std::vector<const Renderable2D*> m_queue;
ShaderProgram m_shader;
};
} // namespace
#endif /* SPECTRE_DEFAULT_RENDERER2D_H */