When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace. |
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|---|---|---|
| .. | ||
| GL | ||
| BatchRenderer2D.h | ||
| DefaultRenderer2D.h | ||
| Font.h | ||
| Image.h | ||
| OpenGL.h | ||
| PixelFormat.h | ||
| Renderable.h | ||
| Renderer2D.h | ||
| RenderState.h | ||
| Shader.h | ||
| ShaderProgram.h | ||
| Sprite.h | ||
| Text.h | ||
| Texture.h | ||
| Transformable.h | ||
| Vertex2D.h | ||