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spectre/source/Graphics/Graphics.cpp
Henrik Hautakoski 24da7f45e0 Rename Display to Window.
It makes more sense to be consistent and always call it window.
2023-08-22 07:12:47 +02:00

92 lines
1.3 KiB
C++

#include "GfxDriver/OpenGL/OpenGLDrv.h"
#include <Spectre/Graphics.h>
#include <string>
namespace sp {
Graphics::Graphics(PlatformApplication *platform)
{
m_width = 800;
m_height = 600;
m_window = new Window();
// Only have OpenGL atm.
m_gfxdrv = new OpenGLDrv();
}
Graphics::~Graphics()
{
shutdown();
delete m_window;
delete m_gfxdrv;
}
bool Graphics::init()
{
DisplayMode mode(m_width, m_height);
WindowDescription desc(mode);
if (!m_window->create(desc)) {
return false;
}
setClearColor(0.0f, 0.0f, 0.0f);
swapBuffers();
return true;
}
void Graphics::shutdown()
{
m_window->destroy();
}
std::string Graphics::getVersion() const
{
return m_gfxdrv->getVendor();
}
void Graphics::setWindowMode(Window::Mode mode)
{
m_window->setVideoMode(mode);
}
void Graphics::setSize(int width, int height)
{
m_window->setSize(width, height);
}
void Graphics::setViewport(int x, int y, int width, int height)
{
m_gfxdrv->setViewport(x, y, width, height);
}
void Graphics::setClearColor(float r, float g, float b)
{
m_gfxdrv->setClearColor(r, g, b, 1.0f);
}
void Graphics::clearBuffer()
{
m_gfxdrv->clearColorBuffer();
}
void Graphics::swapBuffers()
{
m_window->swapBuffers();
}
GfxDriver* Graphics::getDriver()
{
return m_gfxdrv;
}
Window* Graphics::getWindow()
{
return m_window;
}
} // namespace sp