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spectre/include/Spectre
Henrik Hautakoski 2a111a237d
Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
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Core Minor formating fixes. 2019-12-29 22:26:05 +01:00
Display Minor formating fixes. 2019-12-29 22:26:05 +01:00
Game Minor formating fixes. 2019-12-29 22:26:05 +01:00
Graphics Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Input Minor formating fixes. 2019-12-29 22:26:05 +01:00
Math Minor formating fixes. 2019-12-29 22:26:05 +01:00
Scene Minor formating fixes. 2019-12-29 22:26:05 +01:00
System Minor formating fixes. 2019-12-29 22:26:05 +01:00
Display.h Initial commit 2016-01-10 09:26:43 +01:00
Game.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
Graphics.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00