We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D). |
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|---|---|---|
| .. | ||
| Spectre | ||
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D). |
||
|---|---|---|
| .. | ||
| Spectre | ||