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spectre/include
Henrik Hautakoski 2a111a237d
Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
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Spectre Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00