32fddcd99d
include/Spectre/Input/Mouse.h: don't use relative path in include.
2020-09-24 17:39:48 +02:00
3364b921de
include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter).
2020-02-02 00:38:38 +01:00
7c6cf45d3c
include/Spectre/Input/Keyboard.h: Fix CamelCase for some enum values.
2020-02-02 00:34:13 +01:00
e0d95a1135
include/Spectre/Input/Mouse.h: add getPositionAbs() to the interface.
2020-02-01 22:40:14 +01:00
cdaed77bf7
Input: remove InputEvent and InputListener and related code. Those are handled in System/Event
2020-02-01 15:50:10 +01:00
24c3f14c8c
include/Spectre/Input/InputEvent.h: Move Key::Type to Keyboard class
2020-02-01 15:49:53 +01:00
762d26f368
include/Spectre/Input/InputEvent.h: Move MouseButton::Type to Mouse class.
2020-02-01 15:49:52 +01:00
b2ca926a00
include/Spectre/Input/InputDevice.h: do not include "InputModule.h"
2020-02-01 15:49:50 +01:00
4df668e68f
Minor formating fixes.
2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
c590b5b16a
include/Spectre/Input/InputDevice.h: include InputModule
2019-06-01 18:01:26 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00